Trivium Home School · Language Games
Settlers and lawmakers, Viking poets and proud chieftains, outlaws, ghosts and voyages to America: the great prose stories of medieval Iceland, told by Sophia with Philo, Marcos and Demetria, with grammar at every level and a gamebook for each part.
The sagas were written down in the 13th and 14th centuries about events two or three hundred years earlier: part history, part family tradition, part literature, and the lessons say which is which. Feuds and deaths are told briefly and with care. The Norse gods will have a series of their own.
Settlers, assemblies and the wisdom of the High One.
The settlement of Iceland, the Althing, and how the sagas were written.
Viking wisdom on guests, friends, drink and a good name.
Pride, poetry and the price of an oath.
A proud chieftain, a sacred horse, and a fall and a rise.
A poem to save his head in York, and a lament for a drowned son.
Greenland, Vinland, and a woman who walked to Rome.
Leif Erikson reaches America around the year 1000, and the evidence that proves it.
The woman who sailed to Vinland and walked to Rome.
Haunted farms, a fatal love, and the greatest saga of all.
A haunted farm, and a court case against the dead.
Gudrun, Kjartan and Bolli: “I was worst to him I loved best.”
Njáls saga I: the hero who would not leave his home.
Njáls saga II: feud, law and a wise man’s death.
Grettir and Gísli, the year 1000, and Snorri.
The outlaw who fought a ghost and lived on a rock in the sea.
Blood-brothers, betrayal and thirteen years in hiding.
The year 1000: one man decides for a whole country.
The man who saved the Norse myths, and died in his cellar.